I am a “Learning Cocos2D” fanboy.
A few weeks ago I began learning iOS game development and immediately began researching open source game engines. The two frontrunners were Sparrow and Cocos2D. It became apparent fairly quick that Cocos2D stood out as the ultimate choice for my first game, based on longevity, community, documentation and depth of features. Sparrow is no slacker, ...
Lift Aqueous: A growing journey.
This past weekend I began working on a native iOS game idea that has been brewing in my kid’s heads for a while now. It began coming together really well, using the great Cocos2D game engine. Look for more information about the game in the coming weeks. The basic gist is a gravity and collision ...
